米德拉克

MYDLAK

米德拉克是一款2D RPG冒險遊戲,主要特色以動態美術為主軸。場景是以層層圖層堆疊,營造出真實距離遠近感。遊戲透過與NPC對話獲得資訊,跟隨劇情使遊戲更有靈魂張力。人類世界和精靈世界是以平行時空的狀態,由於人類破壞大自然,導致精靈世界也跟隨其遭殃。所以部分場景畫面會帶點破壞黑暗的一面,但畫風又帶點療癒,不會讓人玩起來很有壓力感。在米德拉克中,我們也使用了國家的名稱來比喻成遊戲中的島嶼名稱,藉由第一眼看到島嶼名稱就能想到現實中的國家,也對此了解到該國家目前環境汙染的狀況。玩家在米德拉克中帶領朵娜絲一起透過劇情拯救精靈世界的大自然生態。我們是要告誡大家好好的對待大自然,因為沒有了環境,人類以及大自然就無法生存下去。

MYDLAK

MYDLAK is a 2D RPG adventure game,The main feature is dynamic art as the main axis.The scene is stacked in layers,Create a sense of real distance.The game obtains information through dialogue with the NPC,Following the plot makes the game more soulful. The human world and the elven world are in a state of parallel space and time. As humans destroy nature, the elven world also suffers from it. Therefore, some scenes will bring a little damage to the dark side, but the painting style will bring a little healing, and it will not make people feel very stressed when playing. In MYDLAK, we also used the name of the country to compare it to the name of the island in the game. By seeing the name of the island at first glance, we can think of the country in reality, and we also understand the current environmental pollution situation. Players lead Donas together in MYDLAK to save the natural ecology of the elven world through the plot. We are to warn everyone to treat nature properly, because without the environment, humans and nature cannot survive.

作品編號 #398 作品名稱 米德拉克 作品分類 互動科技與遊戲設計類 學校科系 實踐大學高雄校區 資訊模擬與設計系 設計師 陳威廷、黃子綺、趙清萱、姚依依、林家葳、黃敬堯 指導老師 王識貴