賞金獵人

Bounty Hunter

主角是一名賞金獵人,某日旅行到山腳下的村莊,因當地長期受到魔物侵擾,村民向他提出委託驅逐附近的魔物,之後給予豐厚得報酬,並提供他休息的地方和食物,在擊敗地區的魔物頭領後得知其他地方還有魔物肆虐,於是繼續踏上遙遠旅程。
當初是因為組員都喜歡異世界風格,另一個世界,有著重新開始的設定,天馬行空的事物,而異世界就是一個非常不錯的選擇,異世界可以在一定程度完全脫離於現實世界,創作異世界的時候可以完全不考慮率現實世界的一些規則限制,組員也喜歡中世紀風格,所以製作上加入這種風格,如主角的盔甲和村民的穿著。
在製作這款遊戲中,是我們剛接觸遊戲製作的初期,我們沒能把握遊戲做到好,這是在打磨我們的技術,雖然沒有什麼意想不到的創意元素,很普通,但我們會努力讓遊戲基礎有著完善得操作,讓玩家遊玩有更好的流暢體驗,所以我們選用這一段平凡的故事來打造這一款小遊戲。

Bounty Hunter

The protagonist is a bounty hunter. One day, he travels to the village at the foot of the mountain. Because the local area has been harassed by monsters for a long time, the villagers asked him to expel nearby monsters. Afterwards, he was generously paid and provided him with a place to rest and food. The monster leader in the area learned that there were monsters raging in other places, so he continued on a long journey.
At the beginning, it was because the team members liked the style of another world, another world, with a new setting and unconstrained things, and the different world is a very good choice. The different world can be completely separated from the real world to a certain extent, creating a different world. At that time, you can completely ignore some of the rules and restrictions of the real world. The team members also like the medieval style, so this style is added to the production, such as the armor of the protagonist and the clothing of the villagers.
In making this game, we were just in the early stages of game production. We were not able to grasp the game well. This is polishing our technology. Although there are no unexpected creative elements, it is very common, but we will try our best to make The game foundation has a perfect operation, allowing players to have a better and smoother playing experience, so we chose this ordinary story to create this small game.

作品編號 #360 作品名稱 賞金獵人 作品分類 數位多媒體與遊戲設計類 學校科系 東方設計大學 遊戲動畫系 設計師 劉偉立、張家睿、周書安、梁哲維 指導老師 官銘章