這款2D音樂遊戲以社會情緒學習為核心,透過靈魂角色的故事,探討人際關係及自我表達議題。遊戲分為四個關卡,涵蓋與朋友、父母、上司及自己的相處之道。搖滾音樂被選為配樂,因其直接真實的表達方式,具有豐富情感和強烈節奏,能夠幫助玩家釋放身心壓力,提升情緒狀態和心理健康。透過遊戲,玩家能夠面對生活中的困惱,通過搖滾音樂的能量和遊戲情節的情感傳達,理解自己和他人的情緒,同時學習正確地表達內心感受,減少日後的遺憾。遊戲希望透過玩家與主角的共鳴,引導他們進入情感的探索旅程,將情緒的智慧融入日常生活中,從而提高人際關係的質量,並促進心靈的成長與發展。
"TraceBack" is centered on social-emotional learning, focusing on the challenges people face in recognizing and accurately expressing their emotions during social interactions. This often leads to frustrations and regrets. The protagonist, depicted as the soul, symbolizes the invisible force shaping past lives and present existence, capable of independent existence and possibly immortal. The game's four levels explore misunderstandings among friends, parent-child relationships, challenging interactions with superiors, and self-reflection. Rock music is chosen for its direct, emotionally rich characteristics, including strong rhythms that can release tension, reduce stress, and enhance emotional well-being. Players navigate the protagonist's life struggles, using rock music's emotional power to understand emotions, release stress, express feelings, and minimize regrets.