Puzzle zone

Puzzle zone

Puzzle為益智玩具的一種統稱,諸如魯班鎖、機關盒、滑塊拼圖等等。而大部分Puzzle玩具往往會因為解謎方式相同,玩家解謎成功後便大大降低了重複遊玩的樂趣,轉而成為擺飾。Puzzle zone將此痛點解除,使玩家可透過旋轉或重新排列內部零件使解題路徑發生改變,增加Puzzle玩具的重複遊玩性,且降低了解謎的上手難度,對於沒有Puzzle基礎的玩家而言也不構成負擔。
團隊製作了三款主要Puzzle玩具,且皆能夠重複遊玩,而除了能夠單人解謎之外,也與多人桌遊概念互相融合,在單人解謎的基礎上增添了多人競技的玩法,玩家在享受解謎的同時,享受多人競技的樂趣。例如使用能夠改變戰局的能力卡讓勝負不再侷限於解謎速度上,也因為多人遊玩的規則是每位玩家都能夠玩到所有關卡並自行排列內部零件後傳遞給下一位玩家,如何重新排列內部零件使解題難度上升也是重要的一環。

Puzzle zone

Puzzle is a general term for educational toys, such as Luban locks, trap boxes, slider puzzles, and so on. Most puzzle toys tend to solve puzzles in the same way, and after the player successfully solves the puzzle, it greatly reduces the fun of repeating the game, and turns to decoration. Puzzle zone removes this pain point, allowing players to rotate or rearrange internal parts to change the path to solve the problem, increasing the replayability of puzzle toys and reducing the difficulty of solving puzzles, and it is not a burden for players who do not have a puzzle foundation. The team has produced three main puzzle toys, all of which can be replayed, and in addition to being able to solve puzzles in a single player, they are also integrated with the concept of multiplayer board games, adding multiplayer competitive gameplay to the single-player puzzle solving basis, so that players can enjoy the fun of multiplayer while solving puzzles. For example, the use of ability cards that can change the tide of battle is no longer limited to the speed of solving puzzles, and because the rules of multiplayer play are that each player can play all the levels and arrange the internal parts by themselves and pass them on to the next player, how to rearrange the internal parts to make the problem more difficult to solve is also an important part.

 
作品編號 #146 作品名稱 Puzzle zone 作品分類 視覺傳達設計類 學校科系 崑山科技大學 視覺傳達設計系 設計師 李翰易
崑山科技大學 視覺傳達設計系
(四年級)

陳藝禎
崑山科技大學 視覺傳達設計系
(四年級)

柯宸宇
崑山科技大學 視覺傳達設計系
(四年級)

徐中良
崑山科技大學 視覺傳達設計系
(四年級)

黃儀瑩
崑山科技大學 視覺傳達設計系
(四年級)

薛文綺
崑山科技大學 視覺傳達設計系
(四年級)
指導老師 呂裕文